

Know who is within reach
Relative gaps, a track map that learns the pit lane, a proximity radar and a lap ring that shows where you rejoin after a stop.
- Track Map
- Proximity Radar
- Driver Relative
- Qualifying Traffic
Moverlay is a free SimHub plugin with 23 broadcast-style overlays, 2 dashboards and post-session analysis. Built for decisions at speed: when to box, who is within reach, whether your tyres are ready.



Moverlay reads the game once through SimHub and turns the telemetry into calls. When the data isn't there, it says so instead of showing a misleading zero.


Relative gaps, a track map that learns the pit lane, a proximity radar and a lap ring that shows where you rejoin after a stop.


Tyre life, pit windows and a full race plan from one strategy engine, plus a safety-car helper that says BOX or STAY OUT, and why.


A start coach from lights to getaway, a pit-lane helper for the limiter and the box, and tyre prep on the out lap.
Every driving overlay comes in a Large layout that reads at racing speed and a Compact one with more on it. Place them anywhere in a SimHub overlay layout, and show or hide each one from a wheel button.






The Race Control Dashboard turns a spare monitor into a pit wall: classification, the circuit with a lap ring, timing, tyres, rivals and messages on three pages. The Steering Wheel dashboard fits the same essentials on an 800 × 480 wheel screen.



Moverlay records your Time Trial, practice and qualifying laps channel by channel, every race pit stop and every launch, and opens them in your browser for review.
Sound Commands turn the phrases the game's race engineer understands (box this lap, set soft tyres, weather report and dozens more) into actions you bind to your wheel. Moverlay presses Talk and speaks the phrase for you.
Overlays are served from your own PC on 127.0.0.1 and update only as fast as a display needs. Hidden overlays back off. No account, and sharing usage data with moverlay.com is a single switch you control.
Since 3.0 Moverlay reads each game through its own adapter and a capability model that hides what a game can't provide. EA SPORTS F1 is the first supported game.
The first supported game family. Every overlay, both dashboards, the analysis pages and Sound Commands work in every game mode.
Planned. Moverlay's engine is game-neutral since 3.0.0, so new games arrive as adapters.
Planned: Assetto Corsa Competizione first, then the original Assetto Corsa, each as its own adapter on the same engine.
Run the installer, enable the plugin in SimHub, and drop the overlays into your layout.